How a fruit board refills, and why one move keeps going
A match is only the first step. What happens in the second and third step is where most of a level is won or lost.
Last checked · 8 min readCasual puzzle guides · Australia
Alderviq is a one-person site about the boards behind crop, fruit and flower puzzle games. Why a single match keeps going after you lift your finger, what a collect goal is actually counting, and where the lives timer quietly changes how you play. Written in Hobart, checked against the games themselves.
Three habits keep the guides usable. They are also why a few common questions get a flat no here.
Every board described here was played far enough to see the pattern repeat. Where a rule is uncertain, the guide says so instead of rounding it into a confident sentence.
Download links point at the developer's own Google Play and App Store pages. No mirrors, no modified builds, no APK files hosted here.
Alderviq does not sell coins, lives, boosters or accounts and cannot add anything to your game. The only thing for sale is a PDF I wrote myself, and every guide on this site stays free.
You make one move and the board keeps working for another four seconds. That is not luck and it is not a bonus feature, it is a loop with three steps that runs identically in every game of this shape. Once you can see the three steps, the board stops feeling random.
Four guides, each rewritten when the game it describes changes. Filter by the part of the board you are stuck on.
A match is only the first step. What happens in the second and third step is where most of a level is won or lost.
Last checked · 8 min read
The counter at the top of the screen changes what a good move is. Most failed levels of this type are lost in the first five moves, not the last.
Last checked · 7 min read
Draw-a-path boards look friendlier than swap boards and are scored on a completely different logic.
Last checked · 6 min read
The timer is not a punishment, it is the pricing mechanism. Understanding that makes it much easier to decide what to spend.
Last checked · 7 min readAll free to download in Australia, all with optional in-app purchases. Listings open on the developer's official store page.
| Game | Studio | What the board asks for | Board style | Official listing |
|---|---|---|---|---|
| King | Gather a stated number of crops before the moves run out | Square grid, swap two neighbours | Google Play App Store |
|
| King | Draw a chain through buds, then let the bloom spread | Square grid, drag a path | Google Play App Store |
|
| Playrix | Clear level goals to earn coins, then spend them on a tank | Square grid, swap two neighbours | Google Play App Store |
|
| Halfbrick | Slice what is thrown, avoid what explodes | No grid, timing arcade | Google Play App Store |
Ratings, prices and update dates move around constantly, so they are not copied here. Open the listing and you will see the current numbers rather than a stale screenshot of them.
From the same desk · A$12
One PDF holding every mechanic on this site, plus the worked examples and printable pages the guides have no room for. Ordered by request, paid by bank transfer away from the site, delivered by email. The guides here stay free whether you buy it or not.
No. It is an independent guide site written by one person in Hobart. There is no relationship with King, Playrix, Halfbrick, Apple or Google, and nothing here can be added to or removed from your game account.
No. Everything of that kind is issued by the game itself. If a site offers you free in-game currency in exchange for a login, treat it as an attempt to take the account.
Because they change weekly and a number typed here in August would be wrong by September. The table links to the official listing, where the current figures are shown.
The board rules are the same on both. Interface details, purchase flows and the wording of some buttons differ, and where that matters the guide points it out.
All four are free to download in Australia and all four sell optional extras inside the game. Some also show advertising. The store listing states which applies before you install.
The handbook is a PDF I wrote, sold for A$12 and delivered by email after a bank transfer. It is the only thing sold here. Every guide on the site stays free and complete whether you buy it or not.
Not directly. Purchases made through Google Play or the App Store are refunded by Google or Apple, and account recovery goes through the game studio's own support. The contact page explains where to write.